Additionally we want to show a structures current defence bonus in the structure panel UI, which you can see when inspecting a structure or house, so you can see how vulnerable it currently is. This ensures we can maintain our intended balance for the length of time it takes before structures become vulnerable after the surrounding Supply Structures have been destroyed, which may also be tweaked. This means that when the Supply Storehouse is destroyed, the defence bonus it was providing to surrounding structures will not vanish instantly as it does currently, but instead will tick down over time using the same mechanics as the current global Guild Defence. Supply Storehouses will also only apply their defence bonus in an area around them as they currently do, however the main change we are making is that this defence bonus will be stored in every house and Territory Control structure individually. Our current approach is to remove the global affect of Guild Defence obtained from Supply structures, and instead localize it to within an area around specific Supply structures.įor example, the Supply Lines close to keeps will no longer apply globally, but will instead apply within a small area around them. The main change we will be making to Territory Control in a future patch, is a rework of the Guild Defence mechanics.
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